The Dark Reavers are a UK & Ireland based gaming clan currently focused on World of Warcraft and preparing for Ashes of Creation. Established in 1999, we have a long history and an abundance of experience in a wide range of games spanning multiple genres. Please visit the About page for more info and a detailed history.
[ Sat 16th Jun, 2012 @ 3:16pm ] by Toglos
After waiting very patiently for the weekend to arrive, we were rewarded with another outstanding experience roaming the spectacular world of Tyria. While many basked in the glory of Guild Wars 2, with its content raising the bar for the MMO genre and exceeding already high expectations, some felt disappointed, frustrated, or even angry due to a few major issues.
Our main concern was that some of our members were unable to join our server due to it being so heavily populated. Forced to join a new server called "Gunnar's Hold", they also had to create another guild so that they could play together due to a 100-member cap. In turn, this led to us having to make a decision as to whether [DkR] should move to a new server or remain on Desolation. After weighing up the options and consulting our allies for their opinions, we decided that it would cause more issues rather it would solve and we decided to stay put, at least for the time being.
With regards to WvW, many of us were very disappoi… continue reading
[ Sat 5th May, 2012 @ 1:28pm ] by Darkademic
What a weekend it was. As we all gathered on Mumble in the hours before the beta was scheduled to start, a voice suddenly said "I'm in". At first we thought it was a joke, but our initial scepticism turned into hysteria when another person said they were in, and then another, causing the rest of us to scramble to log into the game. Lo and behold, the beta had started well before it was supposed to and [DkR]'s epic journey into Tyria had begun.
The excitement was short lived, as server issues started cropping up and people were kicked out of the game, often unable to log back in again for hours at a time. Frustrating for sure, but once we finally got in, it was so worth the wait.
The starting zones were crammed full (as expected) so it wasn't long before large numbers of us hopped into WvW. Initially we were up against Vabbi and Sharp's Corner, and while we did dominate on Friday night, the lag and server stability issues meant that it wasn't until the following day that we really got s… continue reading
[ Wed 25th Apr, 2012 @ 5:10pm ] by Indig0
For the beta weekend events, assuming no further changes, we have chosen to roll on Desolation (EU).
It should be pointed out this is only our server choice for the beta period, and we will not necessarily be rolling on Desolation for the games release. This is simply so that all guild and community members know where we will be throughout the beta period, if they wish to come play with us.
[ Sun 18th Mar, 2012 @ 3:45am ] by Darkademic
The awards available to members have been updated for Guild Wars 2, and now include profession specific awards as well as awards related to keep assault and defence. All of the designs have been updated accordingly, and several new tiers of existing awards have been added.
I've also modified the awards system to allow medals to be awarded on a per-game basis. This means that members who were part of the previous incarnations of the clan will retain the medals they acquired through TF2 or CSS, whilst at the same time starting on equal terms with everyone else for GW2.
I'm extremely pleased with how the new awards look, as well as with the enhancements that have been made to existing awards.
Hopefully these awards will give members something to work towards, and will also serve as a permanent recognition of the skill and dedication of those who receive them.
[ Mon 12th Mar, 2012 @ 5:58pm ] by Darkademic
I spent a considerable amount of time over the weekend completely redesigning both the website and the forums, and I'm very happy with the result. Feedback has been overwhelmingly positive which is always a good sign.
I thought the old design was far too boxy, and the three column layout meant that the main content was squashed in the middle. I've also eliminated some superflous elements such as the "members online" box which really didn't serve a purpose, as well as the latest match results and win/loss totals which were only relevant to the TF2/CS clans.
The member panel which used to sit at the top of the left sidebar is now in the main navigation (when logged in), and I've added a quick login in the top right corner (something requested by quite a few people).
The schedule page has been revamped, and each fixture box has been made smaller until you click the arrow for more information. Too much vertical space was used up by non-essential information before, and removing it has made… continue reading
- Guild Wars 2: Desolation
- WoW: Chamber of Aspects / Horde
- Black Desert: Jordine / Calpheon J2
- LoL: EU West
- WildStar: Hazak (PvP) / Exiles (Retired)
- ESO: EU (PC) / Daggerfall (Retired)
- Archeage: Kyprosa / Nuia (Retired)