Sniper vs Spy
[ Tue 26th May, 2009 @ 1:00pm ] by Insathius
Greetings and salutations! Most of you will know me as Dave, but I'm DarkWinter. Following our reformation of the Team Fortress 2 clan I am intending to keep the main blog up to date with updates of our progression, any issues and a few little snippets here and there.
It's early days yet but recently most members have been getting back into the game after a long hiatus of play: Personally, I have been playing a lot of the Pyro class and using the new unlocked weapons to see how they incorporate into my play style.
We've been on our new Ventrilo server (details are on the forums) and playing around with the public to test our skills. Officer positions have been handed out, full descriptions can been seen on our forums but things seem to be shaping up quite nicely.
The server has been sorted out and seems to be running well with HLStatsX and a good looking front splash screen with all our information. We are currently working on recruitment, filling our ranks or blanks with classes we can use in our tactics. Once our numbers are adequate we will begin to look at arranging matches.
The most recent updates put under the spotlight the Spy and Sniper class with some new weapons and items to unlock. There was a major change to the way players achieve the new weapons, replacing the old milestone system of earning new weapons based on amount of achievements earned, Valve introduced a random drop to each player based on the amount of time played on the game. There was also a heads up saying that we should be seeing trading of items and new rare hats added to the game in future updates. To see the full official blog post, go here.
I'd like to finish with a shout out to Farrow for initially proposing the idea of reformation. Thanks for reading, please keep your eyes peeled for any further updates.
- WildStar: TBA (PvP) / Exiles
- ESO: EU (PC) / Daggerfall / Chrysamere
- LoL: EU West
- Guild Wars 2: Desolation (Retired)